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Anti-Cheat Update, Ranked SR Changes & More - MW3 & Warzone Patch Notes: February 21

Here’s the complete patch notes for Call of Duty: Modern Warfare 3 and Warzone’s February 21 update

Modern Warfare 3 and Warzone players will be pleased to see a number of the changes made in the February 21 patch notes. Firstly, Activision have doubled down on their anti-cheat, RICOCHET, confirming that they are looking to remove even more cheaters from the game. There are also a number of weapon balancing changes, an update to Warzone Ranked SR, and much more. Here’s the full patch notes for the MW3 and Warzone update on February 21.

MW3 Warzone Preseason Image

MW3 Patch Notes

RICOCHET ANTI-CHEAT

The RICOCHET Anti-Cheat team has been tracking a spike in cheating reports within the community. We are currently in test for additional security updates; however, the following updates have just been deployed:

  • Disabled game code for limited-time perks (Ex. super speed)

As part of ongoing security updates, a single telemetry system was taken offline for upgrades over the weekend. This action resulted in cheat developers claiming RICOCHET Anti-Cheat was offline. It was not. As a result of monitoring activity over the weekend and the purposeful reactivation of this upgraded system, Team RICOCHET was able to identify and ban over 6000 accounts for cheating and hacking from February 16 – February 20. Our team continues to work on security updates for issues across various modes in Call of Duty: Warzone and Modern Warfare III.

Multiplayer

UIX

  • Bug Fixes
    • Resolved various issues causing the player to be unexpectedly kicked back to the menu.
      • Viewing the Horde Hunt Event.
      • Editing Custom Mods in the Gunsmith.
      • Equipping Emblems at the last-chance Battle Pass prompt.
    • Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.
    • Killstreak icons on the HUD will no longer turn red after dying to a Cruise Missile.

Gameplay

  • Bug Fixes
    • Field of View will no longer be set higher than intended upon map infiltration.

Progression

  • Bug Fixes
    • Corrected criteria for multiple Challenges to properly track progression.
      • JAK Ferocity Carbine Kit unlock challenge.
      • “Operator Kills without the enemy damaging you” camo challenge.

Maps

  • Sub Base
    • Further refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location.
  • Underpass
    • Adjusted spawn points to prevent players from respawning outside of the playable area in Headquarters.

Modes

  • Control
    • During the transition period to the Final Round, the incorrect team will no longer be displayed as Defending.
  • Cutthroat
    • Resolved an issue preventing the flag capture point from spawning in overtime.
  • Team Gun Game
    • Addressed an issue causing players to become stuck without a Weapon.
  • War
    • Fixed an issue causing the player to lose control after using a Turret and Smoke Airdrop simultaneously.

Weapons & Attachments

Assault Rifles

  • MTZ-556
    • Decreased initial gun kick while firing.
    • Decreased recoil while firing.
    • Increased near-medium damage range from 34.3m to 36.8m (+7%).
    • Increased medium damage range from 41.9m to 41.9m (+12%).

Shotguns

  • Haymaker
    • JAK Maglift Kit
      • Decreased aim down sight spread by 20%.
      • Increased rate of fire from 357rpm to 500rpm (+40%).
      • Decreased damage pellet count from 8 to 5 (-38%).
      • Restricted the use of Ammunition Attachments.

Sniper Rifles

  • Longbow
    • Pro-99 Long Barrel
      • Increased aim down sight time from 550ms to 580ms (+5%).
    • JAK Tyrant 762 Kit
      • Restricted the use of Magazine, Ammunition, and Bolt Attachments.

Handguns

  • TYR
    • JAK Beholder Rifle Kit
      • Decreased movement speed penalty from 10% to 8% (-2%).
      • Decreased sprint speed penalty from 20% to 8% (-12%).
      • Decreased bullet velocity benefit from 100% to 50% (-50%).

Attachments

  • Canted Lasers
    • Canted aiming will no longer remove all pellet spread on Shotguns.

Equipment

  • Shock Stick (Tactical)
    • Tactical Camera and Portable Radar Field Upgrades are now affected by enemy Shock Sticks.

Field Upgrades

  • Trophy System
    • Ally Bomb Drones will no longer be targeted and destroyed.

Killstreaks

  • Guardian-SC
    • Addressed an issue preventing the movement speed penalty from properly applying to affected players.

MWIII Ranked Play

Gameplay

  • Killstreaks
    • Addressed an issue where Cruise Missiles would explode mid-air if the player controlling the missile was killed.

Warzone Patch Notes

Gameplay

  • Advanced UAV
    • The size of an Advanced UAV has been increased by 2.5 times.
    • This ensures all of Urzikstan is within view for the player that calls it in.
  • Shock Stick
    • Tactical Camera and Portable Radar Field Upgrades are now affected by enemy Shock Sticks.

Weapons

Assault Rifles

  • MTZ 556 (MWIII)
    • Decreased initial gun kick while firing.
    • Decreased recoil while firing.
    • Max Damage increased to 27, up from 25.
    • Max Damage Range increased to 35.56 meters, up from 24.13.
    • Near-Mid Damage increased to 24, up from 22.
    • Near-Mid Damage Range increased to 48.26 meters, up from 35.56.
    • Min Damage increased to 22, up from 20.

Shotguns

  • Haymaker
    • JAK Maglift Kit
      • Decreased aim down sight spread by 20%.
      • Increased rate of fire to 500rpm, down from 357rpm.
      • Decreased damage pellet count to 5, down from 8.
      • Restricted the use of Ammunition Attachments.

Sniper Rifles

  • Longbow
    • Pro-99 Long Barrel
      • Increased aim down sight time to 580ms, up from 550ms.
    • JAK Tyrant 762 Kit
      • Restricted the use of Magazine, Ammunition, and Bolt Attachments.

Handguns

  • TYR
    • JAK Beholder Rifle Kit
      • Decreased movement speed penalty to 8%, down from 10%.
      • Decreased sprint speed penalty to 8%, down from 20%.
      • Decreased bullet velocity benefit to 50%, down from 100%.

Attachments

  • Canted Lasers
    • Canted aiming will no longer remove all pellet spread on Shotguns.

Warzone Ranked Play: Resurgence

Gameplay Adjustments

  • Redeploy Drones
    • The total number of Redeploy Drones have been reduced from eight to five.
  • Killstreaks
    • Players will now encounter less CUAVs in loot.
  • Warzone Ranked Play: Resurgence Restrictions
    • Killstreaks
      • Mosquito Drones
  • Kill & Assist SR
    • Only the following players will receive Kill & Assist credit when a player is eliminated:
      • The player who downed the eliminated player.
      • Players who damaged the eliminated player shortly before they were downed.
    • Players who didn’t damage the eliminated player shortly before they were downed will instead earn Squadmate Kill SR when their teammates down and eliminate an enemy.

This change is being made to ensure the competitive integrity of Kill & Assist SR by removing the ability for players to “tap” downed enemies to overinflate their SR gains.

This change will also help streamline gameplay by preventing disruptions rooted in prolonging eliminations to “tap”.

With these changes and our increase to Squadmate Kill SR in Season 2, gameplay should feel just as rewarding and much smoother.

  • Squadmate Kill SR
    • Players will now earn Squadmate Kill SR regardless if they are dead or alive.
  • Addressed an issue where players were incorrectly shown a penalty screen when disconnecting from matches.
    • Players that disconnect from matches forfeit their SR Entry Fee and should not expect additional SR penalties.

Bug Fixes

  • Fixed an issue preventing a normal Gas Mask from replacing a Durable Gas Mask.
  • Fixed an issue causing the plating animation to continue on an ascender or zipline.
  • Fixed an issue causing custom loadout perks to disappear after stowing another perk pack.
  • Fixed an issue preventing the Ray Gun from appearing after completing the puzzle.
  • Fixed collision issues with various elements allowing Players to exploit.
  • Fixed an issue preventing a Player from using a backup pistol underwater while having a melee weapon equipped.